I have seen a few people ask this question online with no answers offered so thought I might post up my crazy work around. Something I noticed when AR Quicklook was first released was elements displayed ‘darker’ when compared the original artwork. My assumption on this is that it takes into account ambient light and tries to make any objects … Read More
ARKit 3, Reality Composer, and the updated AR Quicklook in iOS13
Now that classes are starting to wrap up for the year, I finally had a chance to look into the new features in ARKit 3. This version of ARKit has made huge jumps forward in terms of interactivity and immersion. A few features I am excited to experiment with: people occlusion (AR objects can appear in front of and behind people) … Read More
Making animated USDZ files
So I set myself the challenge to build an animated USDZ file. If this is something you are interested in, some thoughts below. It involved a lot of trial and error. I found the trickiest part was ensuring you followed the same workflow every time, as anything different tended to break the final outcome. Workflow: Illustrator > SVG > Vectary … Read More
Initial thoughts on Apple’s new ARKit Quicklook and USDZ file format
So the last few weeks I’ve been busy finalising my DVA exegesis, but also experimenting with the new augmented reality ARKit Quicklook functionality that’s embedded in iOS12. Essentially, if you load up a USDZ file (a new file format created by Apple and Pixar) you can launch that file as a 3D virtual object. It works through the standard iOS … Read More